Journal Articles
Johnson, Daniel and Gardner, John (2007). The media equation and team formation: Further evidence for experience as a moderator. International Journal of Human-Computer Studies, 65 (2), 111-124. doi: 10.1016/j.ijhcs.2006.08.007
Johnson, Daniel and Wiles, Janet (2003). Effective affective user interface design in games. Ergonomics, 46 (13/14), 1332-1345. doi: 10.1080/00140130310001610865
Johnson, D. M. and Wiles, J. H. (2001). Computer games with intelligence. Australian Journal of Intelligent Information Processing Systems, 7 (1), 29-36.
Conference Papers
Sweetser, P. M. and Johnson, D. M. (2004). Player-centered game environments: Assessing player opinions, experiences and issues. The Third International Conference on Entertainment Computing, Eindhoven, The Netherlands, 1-3 September, 2004. Berlin: Springer.
Johnson, D. M., Gardner, J.M.J., Wiles, J. H., Sweetser, P. M. and Hollingsworth, K. A. (2002). The inherent appeal of physically controlled peripherals. First International Workshop on Entertainment Computing, Makuhari, Japan, 14-17 May 2002. USA: Kluwer Academic Publishers. doi: 10.1007/978-0-387-35660-0
Johnson, D. M., Sutton, P. R. and Harris, N. (2001). Extreme programming requires extremely effective communication: teaching effective communication skills to students in an IT degree. ASCILITE 2001, University of Melbourne, 9-12 December 2001. Melbourne, Victoria: Biomedical Multimedia Unit, University of Melbourne.
Johnson, D. M. and Wiles, J. H. (2001). Effective affective user interface design in games. International Conference on Affective Human Factors Design, Singapore, 27-29 June 2001. London, UK: Asean Academic Press Ltd.